The base class featuring common characteristics of
all common asset objects.
Namespace: Cartella.InterfacesPlease note that the objects themselves are not data-bound. They are simply information holders for corresponding data records. It's perfectly legal to construct a new object without data relevance, populate it with values, and use it to create a new record in the database.
It is also legal for one record to have several instances of representive objects. Therefore it is never a correct approach to compare object to object: two instances of same class are equal to each other if they have the same ID.
Assembly: AssetManagementSystem (in AssetManagementSystem.dll) Version: 4.1.0.171 (4.1.0.171)
Syntax
C# |
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public interface IAssetCommon : IUniqueObject, IDisposable |
Visual Basic |
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Public Interface IAssetCommon _ Inherits IUniqueObject, IDisposable |
Visual C++ |
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public interface class IAssetCommon : IUniqueObject, IDisposable |
Remarks
All objects in Cartella asset space inherit this interface.